HTC and Valve are teaming up to create a virtual reality headset called the Vive. The Vive features two 1200×1080 displays with 90fps, a gyro sensor, accelerometer, and a laser position sensor. It also uses a Steam VR base station to track movements in a 15×15 foot space!
The long-awaited next content update for Halo: The Master Chief Collection is nearly here.
In yesterday’s Halo Community Update, Bravo reported that the next content update is now complete and has been submitted for certification. Expect to hear more news in the next few days on timing and contents of this update.
Unlike many previous updates to the game since it’s seriously troubled launch, this is not another small update attempting to fix the many bugs affecting the game’s multiplayer experience and overall functionality bit by bit. Instead, the time since the last content update has been much longer than usual, and the impact of the update is expected to be the biggest yet.
The update was originally going to have a beta to ensure it had the biggest possible impact but was cancelled to allow for more time to work on it. Frank O’Connor has also backed up the importance of this update on NeoGAF, stating that “Everything is planned to be fixed.” This update “drastically overhauls some of the underlying issues, rather than trying to fix them bit by bit.”
An educated guess would place this update to launch within the next two weeks at most, provided all goes well. If this update successfully repairs all major issues with the game, would you return to the game?
Let us know in the comments!
We all know who the Slenderman is. You have either spent time watching youtubers play the game in the dark, or you’ve been brave enough to do it yourself. Regardless, it’s some creepy stuff. The original game spawned a sequel, Slender: The Arrival, which included more narrative, but was still pretty freaking creepy.
Now, the spinoff, Arrival, is being ported to next gen consoles thanks to Toronto-based Blue Isle Studios. Coming march 24th for PS4 and March 25th for Xbox One, Slender: The Arrival will be available for $9.99 via digital download in their respective stores.
What says “Welcome to Springtime!” more than helplessly flailing a flashlight at a faceless, suit-clad tormentor in the dark? Nothing, that’s what!
This is week seven of ReadyUpLive’s ongoing series, ReadyUpLive Studios. This week, we’re introduced to a new collaboration of RULers alongside their planned, or spontaneous misfortunes within the world of gaming. Like each week, the theme this time was planning ahead, even if you weren’t trying to.
With that out of the way, I’ll see you all next week.
Guess what’s back? Back again. RUL Night’s back. Tell a friend! Okay, okay, I’ll stop. I promise. BUT, can you blame me for getting excited that we are about to have an RUL Night on Destiny on the Xbox One?! I think we’re gonna have a ton of fun this Saturday and provide some terrific footage for a wonderful Aftermath. So RULers, errrr, I mean Guardians, put on your fanciest gear and grab your best weapons because we’re headed to Destiny this weekend to defend the light! Or to destroy people in the Crucible. Cause that’s important too. Maybe if RNGesus decides to be nice, you may even manage to snag some awesome loot while having a great time with friends!
Because Destiny only has 6-person lobbies, we have multiple hosts who will decide what they want to do on Destiny. Some may head into the Crucible, while others attempt to defeat the Vault of Glass or Crota. If you don’t see an invite from the host you message, just toss a message to another host (and so on and so forth) until we can find you an empty slot. We may even add additional hosts as the night goes on, so keep an eye on Twitter for lobby/host updates. Additional details can be found below.
When: Saturday, February 28th @ 5PM Central time
Where: Xbox One
Gamertags for Invites:
Start a R1ot (Community Manager)
Resurrected X (Community Coordinator)
Dark Rahien (Super Moderator)
Had enough fear and soul-destroying challenges yet? Yes? Too bad. The Evil Within’s first DLC expansion “The Assignment” now has a release date, and you’ve got just shy of two weeks to get ready for it.
Launching on March 10th, this expansion pack puts you in the shoes of Castellanos’ friend and colleague Juli Kidman, and explores her actions and motives during the events of the main game, which at this point remain uncertain.
Take a look at the below trailer for a taster of what to expect when “The Assignment” releases, complete with new mysteries, challenges, and disturbing new enemies…
Rockstar Games announced that the launch of Heists for GTA Online is scheduled for March 10th. We know it’s been a wait, and they appreciate your patience. Heists will bring a brand new 4-player cooperative gameplay experience to GTA Online, giving players the chance to team up to pull off a string of intense, multi-part raids and robberies across Los Santos and Blaine County.
GTAV for PC
GTAV for PC will be arriving on April 14th at retail and as a digital download. There’s been delay after delay for this port for all PC gamers worldwide who have been counting down the days until the launch of the game, but a bit more time is needed to ensure that the game is as polished as possible, and to make certain that both Heists and the GTA Online experience are ready for PC. As a gesture of thanks for your understanding, they will grant anyone who has pre-ordered the game an additional $200,000 in-game cash for use in GTA Online.
The PC version of Grand Theft Auto V is Rockstar’s most graphically and technically advanced version yet, fully optimized to support a broad range of current hardware and features a host of PC-specific enhancements including greater levels of detail, deep configuration options and ultra-high-definition support as well as the powerful new Rockstar Editor for recording, staging and editing original custom videos.
Rockstar Games thanks GTA players worldwide for their patience in awaiting these big game updates and are excited to bring both Heists and GTAV for PC very soon.
As followed, Rockstar has provided a new array of Grand Theft Auto V on current generation consoles and PC screenshots.
Until then fellow RUL7 Crew members, do what comes natural.
With all this talk of Halo multiplayer, what we do & don’t like and the such, the Halo story universe has taken a bit of a backburner. The story universe is what inspires a lot of Halo fans and makes the series worth playing, it certainly is for me, so where does it need to go to continue that?
We all love Master Chief, that’s a given. We’ve spent more time in his green hulk of armour than any other character in the Halo series, but from time-to-time it’s nice to take a step back and look at all the other complex and interesting characters the fiction offers. There’s been 3 main side-games (excluding Spartan Assault/Strike), and each of them has been praised time and time again for their own reasons.
First in was Halo: Wars. This game shook things up immensely, with a new perspective and a much earlier setting than the other games. Wars’ beauty shined in the completely new take on Halo with an RTS format. Wars explored a period of Halo history set decades before the events of Halo: CE, introducing new characters, ships and locations. One of the more notable events depicted in the game was the conflicts on Harvest, only explored beforehand in the book Contact Harvest. Things get shaken up when the location shifts to a Shield World, again only explored in the books. Here, we learn more of the earlier Covenant plans and activities, as well as coming into contact with previously-unseen Forerunner structures and creations, not to mention the not-so-welcome return of the Flood. We meet a great cast of characters including the Halsey-mentored Ellen Anders, a early SPARTAN Red Team sporting Mark IV Mjolnir armour, and Arbiter Ripa ‘Moramee, the only other Arbiter ever shown in a game. I don’t have to go into detail as to how a game such as this can add so much to a story universe previously only comprised of a linear storyline following one character. (Aside from the books)
Next to come, in the same year, was Halo 3: ODST. Heralded by many as the greatest addition to the series yet, ODST not only again took players out of the Chief’s direct storyline, but put us in a completely different set of armour too. ODST changes the pace of the game entirely with the open exploration of New Mombasa by night, whilst remaining true to the Halo feel with missions like Uplift Reserve. The story itself explores the lives and experiences of a particularly important group of ODSTs led by Gunnery Sergeant Buck and ONI operative Veronica Dare.
ODST is Halo’s champion in terms of creating atmosphere, showcasing some of Marty O’Donnell’s greatest work to date, and manages to reflect the darker side of Halo in every way. With the importance and general security we feel in the Chief’s shoes, there’s never really a feeling of abandonment or devastation in a Halo game before ODST came along. This unfortunate Rookie gets dropped in the middle of a Covenant-occupied city with no sign of backup and no escape plan. Whilst giving Halo players the chance to experience this darker side of Halo, it also allows us to explore the aftermath of and events surrounding the Chief’s games from a different perspective, set around the time of Halo 2. We also get to experience the role of ODSTs, which we had only seen as a slightly-stronger version of marines in the main games; as we learn through this game, ODSTs are much more than that.
Finally, we come to Halo: Reach. Game mechanics and overall reception of the changes to the Halo makeup aside, this has to be one of my favourite entries in the Halo story of all-time. The fall of Reach is one of the most pivotal events in Halo history, explored in its own book and even referred to by Buck in ODST. It is also of course the event that propelled the Pillar of Autumn in the direction of Halo Installation 04. Reach leans toward ODST in terms of having a darker tone, wonderfully conveying the reality of a losing battle and the devastating impact of losing close comrades. Reach does true justice to the large reputation of the conflicts we keep hearing about, and that is all Halo’s story needs to do.
What next, you may ask? Whilst it is important to follow the Chief’s story through completely, there are literally hundreds of events, characters and locations we have yet to see in a Halo game. Spartan teams that are only briefly mentioned, a solely space-conflict themed game (think along the lines of the Sabre battle in Reach), an Insurrection-set game that puts you in the shoes of a marine, or even a game set in the Human-Forerunner-Flood wars… Halo benefits from having such a rich and diverse story universe and it is a shame to see so little of it explored in detail. With the increase in Halo books and a seemingly deeper story detailing focus in games as of late, we can only hope to see some of these parts of Halo’s story become a reality.
What would you like to see explored in a Halo game?
Let us know in the comments!
Hosted on February 7, 2015, staff members Start a Riot, Rebel Rouser, SPARTAN G223 and Scribbles came together to start and create ReadyUpLive’s first game night of the new year.
Titanfall became ReadyUpLive’s first battlefield to cause mayhem as the users of ReadyUpLive jumped, leaped, punched, and amongst other things, called in titans from the sky to help cause absurdity against their fellow RULers.
With that said, enjoy the highlights of ReadyUpLive’s Titanfall game night!
With a new week comes a new array of unique and unusual footage collected by the users of ReadyUpLive.com. This week, the theme relates to hunting, so you should be able to pick up as to why that is.
With that in mind, I’ll see you again next week!