[vc_row][vc_column][vc_column_text]Episode 3 of Telltale’s Game of Thrones series is here, and it’s good. This new installment has done a lot to renew my interest and assuage some of my issues. This review contains spoilers for the entire series so far, so click through if you don’t mind.
At the end of Epsiode 2, I was left feeling a bit meh about this series, primarily because the characters didn’t feel too genuine. They all felt like sort-of-copies of existing characters from the show, or excuses to bring those existing characters to your screen in a game. While there is a possibility that the show starting back up on HBO with season 5 has renewed my interest in pursuing my Thrones fix between airings, I do feel as though the characters presented by telltale are starting to come into their own.
Increasingly, the series’ side characters are becoming more interesting while the main cast continues to define themselves through your actions. Cotter, the thief at the Wall, has more to him than I once expected, and becomes a very handy ally should you wish for garret to pursue his search for the North Grove (and let’s be honest, I know you do.) Tom, the coal boy, similarly becomes a viable friend to have at Mira’s side should you befriend him.
The choices you make throughout the series, at first glance, didn’t seem to sway the motion of the story too much. Now, though, the weight of each quick button press is present; Gared can be swayed to search for the North grove or remain loyal to the Night’s Watch; Mira can either risk herself to help her family secure funds, or keep her head on her shoulders and obey Margaery’s every order; Asher often finds himself choosing to side with friend or family; and Rodrik can either play it safe and let the Whitehills think they control Ironwrath, or he can be brash and def them every chance he gets.
Some choices feel more ‘right’ than others, making them the obvious way to go, but others can elicit a quick emotional response depending on the type of person you are or the characters you’d prefer to keep alive. This could have been said of the first two episodes, or any Telltale game, it’s not until here, in Episode 3, that it feels like everything is working right and coming together.
I complained a little about the QTEs, as well, but this time they felt smoother and less sudden. Maybe I was just prepared for them. While I would still like to see more chances to roam free within your environments, I’ve come to terms with that aspect, and find myself enjoying the cinematic experience more and more.
An interesting thing to note, as well, is that the series is starting to catch up with the show’s timeline. Watching it converge is going to be really cool.
Episode 3 does a lot of things right, and feels like a fantastic push towards the end game in the middle of the season. Also, there are dragons, which are always a plus.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/3″][vc_raw_html]JTNDZGl2JTIwc3R5bGUlM0QlMjJkaXNwbGF5JTNBJTIwYmxvY2slM0IlMEFmb250LXNpemUlM0ElMjA3NXB4JTNCJTBBYmFja2dyb3VuZCUzQSUyMCUyMzUxZGIxYSUzQiUwQXBhZGRpbmclM0ElMjAwJTIwMHB4JTIwMjBweCUzQiUwQWhlaWdodCUzQSUyMDEwMHB4JTNCJTBBd2lkdGglM0ElMjAxNTBweCUzQiUwQXRleHQtYWxpZ24lM0ElMjBjZW50ZXIlM0IlMEFmb250LXdlaWdodCUzQSUyMGJvbGQlM0IlMEFjb2xvciUzQSUyMCUyM0ZGRiUzQiUyMiUzRSUwQTkuMCUwQSUzQ3NwYW4lMjBzdHlsZSUzRCUyMmZvbnQtc2l6ZSUzQSUyMDE2cHglM0IlMEFjbGVhciUzQSUyMGJvdGglM0IlMEFkaXNwbGF5JTNBJTIwYmxvY2slM0IlMEFmb250LXdlaWdodCUzQSUyMG5vcm1hbCUzQiUyMiUzRVRPVEFMJTIwU0NPUkUlM0MlMkZzcGFuJTNFJTBBJTNDJTJGZGl2JTNF[/vc_raw_html][/vc_column][vc_column width=”1/3″][vc_column_text]
- Characters really coming into their own
- Even side characters
- QTEs feel smoother
- DRAGON RAWRRRR
- Would still like to see more exploration, even if only a little.
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