Improving the Halo 5 Multiplayer Experience

Senior researcher Rob DeLine gives us a quick description of how the Halo team uses Trill, a high-performance in-memory incremental analytic engine, and Tempe, a web service for exploratory data analysis to monitor and quickly improve the Xbox gaming experience.

With added engines similar to these implemented within the production process of Halo 5, we should also notice an increased awareness to any future bug, glitch, or exploit within any future Halo title that’ll be removed at a faster pace.