Masterz1337
March 25th, 2008, 11:06 PM
Hey all. I'm new here to the forums, but I'm an old friend of Greenskulls. I'm also the leader of a mod team for Halo CE, called CMT. You might have heard about us in teh past, we've been on the front page of HBO several times, and on bungie.net twice. The current team consists of 12 people. Our latest project is a total renovation on Halo 1's Single Player, with attributes of all halo media mixed in. This ranges from the 4 games, to books, and even includes executes some of the ideas bungie wanted to have in Halo 1. Everything has been overhalled in the mod, almost everything has been re-textured and/or has new shaders, particle effects have been revamped, AI improved, and level environments changed. We hope to have the mod out by the end of the year, as we have been working on this project since summer 2006. Everything you see was created from scratch. Anway, talk is cheap, pictures and videos are not :). It's important to note, that ingame screenshots are never final, and things are always being tweeked. There are plenty of placeholders and old models and textures taht will eventualy be replaced.
New Elites
One of the things we are working on are new elites. Based on the H3version, ours also have the ability to have armour permuations. They are curently untextured, and in teh renders they have slightly bloated feet although that will be adressed
http://img258.imageshack.us/img258/4629/00019le8.jpg
http://img258.imageshack.us/img258/2747/00017ck2.jpg
http://img135.imageshack.us/img135/3695/00023tr6.jpg
Brutes
Another addition to the mod, is the addition of brutes. Brutes in our mod come in many different ranks and armour configurations. Brutes will be encountered with and without power armour. Our rbutes do not act like the ones in H2 and H3. We decided to make them fight alongside the elites, and while H3 brutes are fun to fight, they are much like elites. Our question was how do you make a new enemy that is funa nd interesting to fight, without making them too similiar to the elites. What we decided upon was making brutes have energy shields, except that unlike elites, that have shields that can take a lot of damage but recharge slowly, our brutes would have shields that were 1/4th the strength of Elites, but they would always be recharging. We though this would make them a far differnt enemy than elites. With Elites, players chip away at their shields, and then ultimatly go in with the headshot or just pump them full of lead. With the brutes, chipping away at their armour is not that effective. The player must find a way to isolate the brute, where they can attack them with sustained fire, use a plasma weapon, which is effective against their shields, but not armour/health, or be able to hit them hard enough to lower their shield, and then while they are stunned finish them off.
http://img143.imageshack.us/img143/1976/0005zl9.jpg
http://img107.imageshack.us/img107/9482/0007ii5.jpg
http://img299.imageshack.us/img299/6903/0006mj5.jpg
As I mentioned earlier, the levels have undergone trasnformations as well. The levels all have new themes and eyecandy, which range from weather, to high res texures, to elaborate skyboxes. All levels also have new encounters and scripts, with epic battles that while are not on the scale of H3, are pretty huge. I call all the levels by their internal development names that bungie used, which follows as
A10-Pillar Of Autum
A30-Halo
A50-Truth and Reconciliation
B30-The Silent Cartographer
B40-Assault on the Control Room
C10-343 Guilty Spark
C20-The Library
C40-2Betrayals
D20-Keyes
D40-The Maw
I will try to all them by their regular names, but I will probably call them by their dev names, as it is what I have been calling them for the past 3 years. Anyway, pics as promised.
WARNING 1600x1200 pictures inside spoiler tag
http://img158.imageshack.us/img158/9634/haloce12008021800154470jp1.jpg
http://img182.imageshack.us/img182/9098/haloce12008021714112255ly9.jpg
http://img165.imageshack.us/img165/9884/haloce12008021715261761qt7.jpg
http://img158.imageshack.us/img158/4237/haloce12008021714111079pl0.jpg
http://img158.imageshack.us/img158/1365/haloce12008021713502145ct1.jpg
http://img125.imageshack.us/img125/4406/haloce12008021217552557tl7.jpg
http://img152.imageshack.us/img152/4700/haloce12008021217560757le8.jpg
http://img516.imageshack.us/img516/8796/haloce12008031517251004sf2.jpg
http://img213.imageshack.us/img213/8681/haloce12008031517203362sq9.jpg
http://img227.imageshack.us/img227/279/haloce12008031517254581va0.jpg
http://img257.imageshack.us/img257/5010/haloce12008022622174704pl2.jpg
http://img229.imageshack.us/my.php?image=haloce12008011913382772yq2.jpg
CMT Doublespeed powerup video.
http://cmt.h2vista.net/videos/CMT%20Doublespeed%20and%20more.wmv
As you might have noticed in those pictures, we also have a new HUD. The new HUD was designed for use in both H1 and H2. The idea behind it was a HUD that would transform for certain situations, while not changing shape or locations of information. The HUD uses bars for the weapons, rather than icons, because we felt that it would be clearer to the player how much ammo they had left, and it also allows us to easily change the amount of ammo a weapon can have, without having to go back and redo the icons H1, H2, and H3 used. While there is a spike nade icon for grenades, it is going to be removed, as we decided that we wouldn't be adding spike nades in the mod like we wanted too. The battle riffle, has a grenade launcher attached to it, which has can hold 6 grenades. The grenade launcher on the BR replaces the ability for the player to throw grenades.
This is only a small fraction of what the mod conists of, and I will be editing and adding more to this thread over the next day or two.
New Elites
One of the things we are working on are new elites. Based on the H3version, ours also have the ability to have armour permuations. They are curently untextured, and in teh renders they have slightly bloated feet although that will be adressed
http://img258.imageshack.us/img258/4629/00019le8.jpg
http://img258.imageshack.us/img258/2747/00017ck2.jpg
http://img135.imageshack.us/img135/3695/00023tr6.jpg
Brutes
Another addition to the mod, is the addition of brutes. Brutes in our mod come in many different ranks and armour configurations. Brutes will be encountered with and without power armour. Our rbutes do not act like the ones in H2 and H3. We decided to make them fight alongside the elites, and while H3 brutes are fun to fight, they are much like elites. Our question was how do you make a new enemy that is funa nd interesting to fight, without making them too similiar to the elites. What we decided upon was making brutes have energy shields, except that unlike elites, that have shields that can take a lot of damage but recharge slowly, our brutes would have shields that were 1/4th the strength of Elites, but they would always be recharging. We though this would make them a far differnt enemy than elites. With Elites, players chip away at their shields, and then ultimatly go in with the headshot or just pump them full of lead. With the brutes, chipping away at their armour is not that effective. The player must find a way to isolate the brute, where they can attack them with sustained fire, use a plasma weapon, which is effective against their shields, but not armour/health, or be able to hit them hard enough to lower their shield, and then while they are stunned finish them off.
http://img143.imageshack.us/img143/1976/0005zl9.jpg
http://img107.imageshack.us/img107/9482/0007ii5.jpg
http://img299.imageshack.us/img299/6903/0006mj5.jpg
As I mentioned earlier, the levels have undergone trasnformations as well. The levels all have new themes and eyecandy, which range from weather, to high res texures, to elaborate skyboxes. All levels also have new encounters and scripts, with epic battles that while are not on the scale of H3, are pretty huge. I call all the levels by their internal development names that bungie used, which follows as
A10-Pillar Of Autum
A30-Halo
A50-Truth and Reconciliation
B30-The Silent Cartographer
B40-Assault on the Control Room
C10-343 Guilty Spark
C20-The Library
C40-2Betrayals
D20-Keyes
D40-The Maw
I will try to all them by their regular names, but I will probably call them by their dev names, as it is what I have been calling them for the past 3 years. Anyway, pics as promised.
WARNING 1600x1200 pictures inside spoiler tag
http://img158.imageshack.us/img158/9634/haloce12008021800154470jp1.jpg
http://img182.imageshack.us/img182/9098/haloce12008021714112255ly9.jpg
http://img165.imageshack.us/img165/9884/haloce12008021715261761qt7.jpg
http://img158.imageshack.us/img158/4237/haloce12008021714111079pl0.jpg
http://img158.imageshack.us/img158/1365/haloce12008021713502145ct1.jpg
http://img125.imageshack.us/img125/4406/haloce12008021217552557tl7.jpg
http://img152.imageshack.us/img152/4700/haloce12008021217560757le8.jpg
http://img516.imageshack.us/img516/8796/haloce12008031517251004sf2.jpg
http://img213.imageshack.us/img213/8681/haloce12008031517203362sq9.jpg
http://img227.imageshack.us/img227/279/haloce12008031517254581va0.jpg
http://img257.imageshack.us/img257/5010/haloce12008022622174704pl2.jpg
http://img229.imageshack.us/my.php?image=haloce12008011913382772yq2.jpg
CMT Doublespeed powerup video.
http://cmt.h2vista.net/videos/CMT%20Doublespeed%20and%20more.wmv
As you might have noticed in those pictures, we also have a new HUD. The new HUD was designed for use in both H1 and H2. The idea behind it was a HUD that would transform for certain situations, while not changing shape or locations of information. The HUD uses bars for the weapons, rather than icons, because we felt that it would be clearer to the player how much ammo they had left, and it also allows us to easily change the amount of ammo a weapon can have, without having to go back and redo the icons H1, H2, and H3 used. While there is a spike nade icon for grenades, it is going to be removed, as we decided that we wouldn't be adding spike nades in the mod like we wanted too. The battle riffle, has a grenade launcher attached to it, which has can hold 6 grenades. The grenade launcher on the BR replaces the ability for the player to throw grenades.
This is only a small fraction of what the mod conists of, and I will be editing and adding more to this thread over the next day or two.