PDA

View Full Version : Boom, headshot! The Impact of Violence in Video Games



Spillanya
March 9th, 2011, 10:15 PM
Boom, headshot!

The Impact of Violence in Video Games

An editorial brought to you by Spillanya


http://i52.tinypic.com/2898zzr.jpg

"This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer," Jack Thompson (http://www.halolz.com/wp-content/uploads/2008/05/jack-thompson.jpg), a prominent anti-video-game lobbyist, told MSNBC in an interview (http://www.msnbc.msn.com/id/18220228/) responding to the Virginia Tech Massacre in 2007. The former Florida attorney is but one of the video game industry's many critics who refer to some of today's most popular gaming franchises as "murder simulators," accusing them of training adolescents in a wide range of armed weaponry, teaching them to use violence as a form of stress relief, inspiring them to commit mass murder, and instilling within them the idea that their actions will go free of consequence.

The ongoing debate surrounding the censorship of violent video games stems from the so-called ease of adolescent exposure to graphic content; anti-video-game activists often blame developers and distributors for gearing sales of controversial franchises (IE: Grand Theft Auto, Call of Duty) toward the youth demographic. However, since 1994, the Entertainment Software Rating Board (ESRB) has been responsible for reviewing every American video game on the market and works to ensure that consumers, especially parents, are aware of a game's content prior to purchase. Still, despite the ESRB's standardized rating system, the public strives to censor violence in video games because of their perceived affect on the still-developing minds of adolescent players. However, further investigation of the subject reveals that these are isolated incidents that do not realistically represent a link between video games and youth-related crime and aggression.

TL;DR Popular opinion suggests that there is a direct correlation between adolescent violence and video games. I'm here to prove them wrong.

Let's break the argument down, beat by beat.

Hang on, slow down. How did video games even earn this awful reputation?
Great question. When did violence in video games get put under such harsh scrutiny? Stylized violence has been a part of American culture and media since the early 1990s. Only within the last decade, when it was suspected of being one of the driving forces behind a school shooting, has violent content in video games become an issue.

On April 20, 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold walked into Columbine High School and killed thirteen students and one teacher. They also injured twenty-four others before committing suicide during what is considered one of the deadliest school shootings to date. Although all forms of media, including movies and music, were addressed in the debate about Harris' and Kebold's motivation, the Columbine High School massacre marked the first instance of the possible link between video games and crime of this caliber.

To make things worse? The two killers were reportedly obsessed with the controversial first person shooter Doom.

Because FBI and Secret Service reports conducted a year after the tragedy could not provide a simple explanation for the violence, the public took it upon themselves to link the event to the shooters' interest in video games, using them as an explanation for what was otherwise unexplainable.

Well, if you think about it, someone can easily learn how to aim a gun and shoot it after playing an FPS for an extended period of time, right?
Wrong. These days, video games come in slim, shrink-wrapped cases that, upon tearing open, reveal an instruction manual and a disc. They do not come with a Magnum, or a sniper rifle, or any other form of armed weaponry. Thus, it's quite surprising that such a large number of critics are convinced that video games alone can teach someone how to shoot a gun.

Of course, that's exactly what happened in February 2005, when Devin Moore, 17 at the time, shot and killed three officers at a police station in Alabama. The famously violent Grand Theft Auto series, which Moore claimed to have played all day and all night for months, was blamed for inspiring his rampage. Our good friend, Jack Thompson, fervently opposed to the GTA series, accused the "murder simulator" of providing all of the necessary training Moore needed to kill the three officers.


"The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station [and] that menu offered him the split-second decision to kill the officers, shoot them in the head, [and] flee in a police car, just as the game itself trained him to do."

-- Jack Thompson, CBS (http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml)

Wow.

While Moore did tell the police that he was inspired by GTA, Thompson's argument that the video game was responsible for training him to commit murder is flawed in a number of ways:
There exists a very far reach from playing a video game to picking up a gun. Shooting an on-screen target using a controller is in no way similar to shooting someone with an actual firearm. It's impossible for a controller to simulate a gun's recoil or weight, and the real-life hand-eye coordination essential to aiming is more or less absent in video games, which usually provide the players with an auto-target mechanic.

Actual guns fire much slower than their virtual counterparts due to the heating of the weapon's barrel. For example, rapid fire with a real pistol is much more difficult to accomplish than it is with a video game pistol. In order to successfully pull off the consecutive murders of three armed officers, not only would Moore need to have had access to actual firearms, but he'd also have needed real-life training in order to properly use them.

GTA is not inherently a "cop-killing game," despite what anyone would like to claim. While the player is given the in-game freedom to kill whoever he or she wants, murdering innocent people does not go unpunished. Rockstar games (GTA, Red Dead Redemption, etc.) are oftentimes mislabeled as "consequence free." However, as we all know, the games actually include an in-game morality system known as a "Wanted raint" which significantly alters gameplay. For example, if a player were to shoot a cop in GTA IV, not only would they be "Wanted," but they would also be faced with almost certain death as other police officers in the district home in on his or her location, guns drawn. These games are anything but "consequence free". In fact, it's safe to say that gameplay gets more difficult the more the player misbehaves.



http://i52.tinypic.com/okn2i9.jpg

Okay, I get it. Video games don't teach kids how to shoot guns. Still, there are a lot of underaged gamers out there exposed to graphic violence. Shouldn't the video game industry take some responsibility for that, at least?
In my personal opinion, no. Not at all.

Thompson and other avid oppositioners take pleasure in laying full responsibility on industry developers alone for putting GTA and Call of Duty, both of which are geared toward older demographics, into the hands of younger audiences. This responsibility, however, is wrongly placed as the gaming industry, much like the film industry, is required to undergo the ESRB's review process before a game is ever released to the public.

Afterward, each game is not only labeled with an ESRB rating symbol, which suggests its content's age appropriateness, but also with content descriptors indicative of certain in-game elements that may have generated a particular rating or may be of noteworthy interest. The ratings are as follows:


http://i56.tinypic.com/107nrds.jpg

Pretty straight-forward, if you ask me.

Then who's to blame?
Well, after a game is rated and shipped to retailers, the job of censoring its content from the eyes of impressionable youth belongs to their parents. Furthermore, store policy at mainstream outlets like GameStop, Target, and Best Buy restrict individuals under the age of 18 to purchase M-rated games. Thus, one cannot fairly blame game publishers for the affect GTA's violent content has on an adolescent. Responsibility should be placed on the shoulders of the child's parent, who not only purchased the game, but was also aware of its M-rating for "blood and gore, intense violence, strong language, strong sexual content, and use of drugs."

It's curious how quickly the public is to blame video games and their publishers for misguiding its young children and instilling violent behavior in its teenagers. With the help of the ESRB, the video game industry truly does all it can to market specific titles to the appropriate demographics. The industry simply cannot be held accountable for every video game-related incident that goes awry.

I sense another anecdote approaching...
You sensed correctly!

In January 2009, after missing the morning bus, a six-year-old boy in Virginia climbed into his parents' Ford Taurus and proceeded to drive himself to school while his mother slept through her alarm. The boy drove for almost 10 miles, swerving to and fro through oncoming traffic until he slammed into a utility pole. Miraculously, the boy survived the crash without a single injury. When officers asked him how he managed to operate the Taurus by himself, the boy told him he had been training by driving cars in GTA.

Issues pertaining to the boy's knowledge of how to operate a vehicle based on what he learned by pushing buttons on an Xbox controller, as well as confusion regarding his ability to reach the car's gas and brake pedals aside, this particular occurrence only furthers my point: not all video game-related incidents can be blamed solely on the impact of a game's content -- even if that game is GTA. On the contrary, the accident was a direct result of poor parenting on two levels:
Severe negligence in allowing a six-year-old to play a game that contains such strong graphic content.
Felony-level child endangerment.


His parents were arrested and charged thusly.

So, what you're saying is...
What I'm saying is this:

Throughout the past decade, video games have been under high amounts of scrutiny, especially in the realm of censorship. Since its alleged link to the Columbine High School massacre in 1999, the video game industry has been targeted countless times for having a continuing influence on aggression and violence in American adolescents regardless of the fact that numerous studies have been unable to conclude that a relationship between the two exists.

Still, many anti-video-game activists lobby against the gaming industry, denouncing it for exposing younger audiences to graphic violence and petitioning for laws that regulate the sale of certain video games to minors. Many fail to see that stricter censorship, however, is not a necessity as the ESRB rating system in conjunction with parental awareness and control is an adequate safeguard in keeping violent video games out of the hands of the nation's impressionable youth.

With that, I now step off my soapbox and turn the mic over to you, the reader, who has, hopefully, stuck with me throughout this editorial's entirety. Discuss.


Sources available upon request.

SneakyCheese
March 10th, 2011, 03:02 AM
they didn't check if the school murderers had proplems at home or if they were bullied as a kid or something? I didn't think so, it is way more easy to pick a video game and blame everything on it.

Stoltzy
March 10th, 2011, 03:50 AM
Very well written Spill.

And I think most of school shootings were caused by people on anti-depressants.

JugularRain
March 10th, 2011, 04:07 AM
Enjoyed, but this reminded me of an article in our local paper about someone doing a study on people who play games that kill people and who dont. Plus the reaction time of people who do play games and who dont.

I have no idea who wrote it, I just know it was in the Edmonton Journal a long time ago. They tested stress levels of people who played video games that killed people, and those who dont. The people who played the games, had less stress levels due to releasing it by killing people virtually. Also people who played games had faster reaction time in video games (less on topic, but it was part of the article).

Its also all the parents fault for not following the posted and stated rating for the game, which you posted and explained.

Anywhoo, good writeup spilly

Nightrise
March 10th, 2011, 04:44 AM
I agree whole heartadley with what you say Spill. It is the parents responsibility. Also if like you say video games do not train people then why are there no lobbies against violent movies affecting the youth. The point is, video games are equally likely to affect someone as is a movie or any other form of media. Which is not a lot.

Start a Riot
March 10th, 2011, 04:48 AM
Great editorial, Spill. And by great I mean completely awesome and incredibly informative.

I think it is a little ridiculous to put all of the blame on video game industries. Games have a rating for a reason. If you're going to let your kids play games rated M well then you're the one allowing them to be exposed to that kind of violence. Now, I know kids sneak and can probably get the game without parental consent, but if they have a video game console their parents should probably be checking on them once and a while to see what they are playing. My brother and I were not allowed to play GTA when we were younger because of that. We rented it for a weekend and when my parents came by the room and saw what was going on in the game, they didn't let us play it till we got older. So basically I'm going to sum it up with something I said earlier. Games have a rating for a reason...

all else failed
March 10th, 2011, 04:50 AM
Good read. Although were asking and answering your own questions? lol Funny if you read it that way.

Lonely people play lots of video games. Lonely people often have fits of rage and mental illness. Thats the only connection I can make. And no where is the game the source or the problem.

KillerOfCereal
March 10th, 2011, 05:37 AM
Now this is something I wish everyone could read!

People who murder others obviously have something wrong in their head. Even if that person didn't play video games, more than likely he would've done it anyway. When I become a parent, I'm not going to let my 6 year old daughter/son play a video game that is Rated M. When they reach the ages of 12-15 then I'll use my judgment on whether I should allow them to play GTA 23. I have always believed that people who play video games that involve killing, need to have a psychological/maturity test done prior to playing.

all else failed
March 10th, 2011, 05:52 AM
Now this is something I wish everyone could read!

People who murder others obviously have something wrong in their head. Even if that person didn't play video games, more than likely he would've done it anyway. When I become a parent, I'm not going to let my 6 year old daughter/son play a video game that is Rated M. When they reach the ages of 12-15 then I'll use my judgment on whether I should allow them to play GTA 23. I have always believed that people who play video games that involve killing, need to have a psychological/maturity test done prior to playing.
This coming from a killer of C(s)ere(i)al!

RUL Spectre
March 10th, 2011, 06:03 AM
i admit i may not be of age to be playing some videogames, i do not beleive the games make me a more violent person, if anything videogames have made it easier for me to meet friends because we have something in common. certain games i don't play like GTA because i don't agree with the moral of the game, but things like assassins creed, i want to play but cannot because of my parents, although i understand where they come from, they say the game seems evil with the stabbing people in the face, and i will respect their wishes, but with no access to say an hidden blade i beleive i would be unable to commit the badness the game has.

i will comment more when the thoughts come to me.

V3NOM
March 10th, 2011, 06:31 AM
I watched a documentary about the Columbine High School shootings they were psychos and the whole Gta thing is just WTF?. But anyways i enjoyed reading thanks Spill! :D

Sharp
March 10th, 2011, 07:54 AM
Awesome Spill, it was a great read!

Steviathon
March 10th, 2011, 10:04 AM
Very awesome, Spill! But why do people have to hate video games so much? Parents should control what their children play.

Spillanya
March 10th, 2011, 10:43 AM
Very awesome, Spill! But why do people have to hate video games so much? Parents should control what their children play.

I'm not even saying that parents should control what their kids play, but they should at least monitor them. If they're allowing their kids to play graphic video games, then they shouldn't blame the industry for whatever impact it has on them.

slimd1995
March 10th, 2011, 01:29 PM
I think people blame video games so often in violent crimes because of the kind of people who play video games often. A lot of us aren't the football players and cheerleaders, we're the outcasts of society. It just so happens that people who are outcasts and more likely to commit violent crimes. What people need to realize is that correlation does not equal causation.

It's a terrible stereotype, but unfortunately it's true.

BladesofBlood
March 10th, 2011, 03:26 PM
I must say you speak words of truth. Genius you are RUL should spear head some anti anti video game thing that would be cool! Once again I love your article if I had to mark it I would give it a very high prestigious mark good work spilly!!!

Jawwi
March 10th, 2011, 05:13 PM
Amazing Thread is amazing. Great work Spill. I do have to agree with you on this though.

Shmugy
March 10th, 2011, 05:50 PM
Great article Spilly. I am so glad I took the time to read this. Me and my friends were actually discussing this today in class and we came up with basically the same thing.

Darko55
March 10th, 2011, 10:41 PM
I was going to flame this very much... But I didn't.

However I do disagree with the firearms training, unless I'm awesome, My first time firing a handgun at 50 ft (that's long range) I hit close to the centre target 3 times in basically the same exact spot.

(the hand gun was a 9MM revolver, also did the same but a little less accurate with a 40SW Revolver)


TL;DR : First time I fired a gun I was like a pro, only previous so called training was video games :P

Sorarules20
March 11th, 2011, 01:15 AM
I think people blame video games so often in violent crimes because of the kind of people who play video games often. A lot of us aren't the football players and cheerleaders, we're the outcasts of society. It just so happens that people who are outcasts and more likely to commit violent crimes. What people need to realize is that correlation does not equal causation.

It's a terrible stereotype, but unfortunately it's true.


I hate that too.


Great read spill!

Kathanis
March 11th, 2011, 02:38 AM
I've played violent videogames all my life and i have never had the urge to kill someone, I've only helped people. There are many other factors that people don't cosider that can cause a person to become a killer, so many kids play video games now-a-days that it is going to be seen in many kids daily routines that they play videogames.

all else failed
March 11th, 2011, 06:12 AM
I've played violent videogames all my life and i have never had the urge to kill someone, I've only helped people. There are many other factors that people don't cosider that can cause a person to become a killer, so many kids play video games now-a-days that it is going to be seen in many kids daily routines that they play videogames.
Exactly. I mean, there have been murderers since the beginning of time. But video games have only been around for 1 1/2 generations.

In about 10-15 more years all adults will be playing video games and the stigma that old people have will melt away.

Drakus 986
March 11th, 2011, 07:59 AM
media can't take gaming seriously -_- If anyone under 18 plays a game with violence, its a crime. Anyone older gets the stupid question, "aren't you a little old for video games?"

slimd1995
March 11th, 2011, 10:03 AM
I wish people would view games the same way they do movies and music. If somebody commits murder after listening to a violent song, nobody even mentions it.

all else failed
March 11th, 2011, 12:05 PM
I wish people would view games the same way they do movies and music. If somebody commits murder after listening to a violent song, nobody even mentions it.
Except for that damn rap music! Rotting those kids brains.

Kathanis
March 11th, 2011, 02:45 PM
Except for that damn rap music! Rotting those kids brains.

That's not completely true. Only mainstream rap and rappers have that influence. There are actual rap tracks and rappers that carry a heavy and emotional message, and there are some rappers(like Lowkey) who are political rappers and rap about injustice and truth. It all depends on what type of rapper or rap you listen to. There are many rock, pop, country, etc. songs that have sexual content and homicide in them. There is nothing you can blame fully because there are so many factors that are in a person's life.

Smore ninja
March 11th, 2011, 03:27 PM
That's not completely true. Only mainstream rap and rappers have that influence. There are actual rap tracks and rappers that carry a heavy and emotional message, and there are some rappers(like Lowkey) who are political rappers and rap about injustice and truth. It all depends on what type of rapper or rap you listen to. There are many rock, pop, country, etc. songs that have sexual content and homicide in them. There is nothing you can blame fully because there are so many factors that are in a person's life.
http://i212.photobucket.com/albums/cc192/Smore_ninja/overyourhead.png
Look at AEF's comment with a more humorous attitude champ.

Kathanis
March 11th, 2011, 04:33 PM
http://i212.photobucket.com/albums/cc192/Smore_ninja/overyourhead.png
Look at AEF's comment with a more humorous attitude champ.

I got the humor, I just wanted to say some stuff. Also that pic is amazing

hotdaxter12
January 3rd, 2012, 04:22 AM
Only People Kill People.

SMG90
January 3rd, 2012, 11:27 PM
A great read Spill! Well written, and clear. I applaud you.

Grunt1138
January 5th, 2012, 08:48 AM
I would say video games don't create violent people or train them how to kill, but how to use weapons maybe. But only maybe killing is an entirely different ball game that would take years of a build up of things for it to actually occur.

As for what I think they do, is they are introducing children obseneities at younger and younger ages. This makes them aware of adult concepts before they should; this is bad because if a video game is teaching them swear words etc. they won't fully understand the detromental effects, in fact one could probably say they couldn't explain the meaning behind most of the words they say. I would think they would probably be mimicking, but mimicking who? well not there parents that they see them say it once casually, they see it drilled it to there heads by video game characters almost the same way they perceive Elmo's laugh.

The level of how realistic this is can't be denied either, I think and many other RULer's would agree that gamers online are getting to be younger and younger ages. Now I don't mind gamers and I did play violent games from a young age, from day one I was playing Halo; obviously not online but always 16 people system link. I can safely say I'm not violent and I don't swear either cause the people in the room didn't they were my age or a little older. However the people online could be 20 and swearing and a kid could seriously be 5, that's were I think the problem lies.

---------- Post added at 12:46 AM ---------- Previous post was at 12:44 AM ----------

Also I agree with Kath, rappers are a problem too. and If anyone solely blames eminem then your a racist. his words not mine.

---------- Post added at 12:46 AM ---------- Previous post was at 12:46 AM ----------

and before anyone else says it, yes that was a mouthful, but I guess I'm used to that.

---------- Post added at 12:48 AM ---------- Previous post was at 12:46 AM ----------

Ultimatently though I would say the larger fault should go to the parents. All these things have existed for a while in some form but I think they are increasingly becoming a problem now.