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  1. #1

    Halo: Reach Armory *COMPLETE LIST*

    Halo: Reach Armory
    (Version 2.0)










    As you now well know, there is an insane amount of customization available for your Spartan in Halo: Reach. Unlocking said armor may end up taking quite a long time, as the cost of some of the items are in the 1,000,000s of cRedits! Whether you're trying to plan which gear combination you thinks looks the best, which armor permutations you still need to unlock, what your rank needs to be before you can unlock that particular piece of armor, or how many cRedits that next item is going to cost you, we've put together a comprehensive list to make your decision a little bit easier. For quick reference, click on the title to jump to your destination. Check back often for specific cRedit and rank-to-unlock updates coming soon. If you have any information that you think I’m missing, please send me a Private Message.



























    This thread wouldn't be possible without the talented work of Rebel Rouser.
    (last updated: 11/20/2010)

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  3. #2
    Helmet Variations




    There are twenty-one different helmet variations in all, each of which contain multiple upgrade options.




  4. #3
    Air Assault

    The MJOLNIR/AA variant was developed as an improvement of the venerable ODST helmet.

    Base
    UA/CNM
    FC-I
    Entered service in 2535; the MJOLNIR/AA variant is exclusive to Army airborne units.
    Up-armored variant with command network module.
    Command network module-Improved; external hardened uplink. A favorite of Pathfinder units.
    15,000 cRedits
    Rank: Warrant Officer
    7,500 cRedits
    Rank: Warrant Officer
    5,000 cRedits
    Rank: Warrant Officer

  5. #4
    Commando

    Developed at the UNSC’s Special Warfare Center, this helmet is compatible with all armor systems.

    Base
    CBRN/CNM
    UA/FC-I[2]
    The Mk. V/K helmet was developed at the Special Warfare Center in Songnam, Hangak.
    For operations in hazard zones; command network module.
    Up-armored variant with external command network and hardened 3rd generation uplink modules.
    85,000 cRedits
    Rank: Commander
    40,000 cRedits
    Rank: Commander
    40,000 cRedits
    Rank: Commander

  6. #5
    CQB

    The MJOLNIR/C variant was developed and tested at UNSC facilities in Essen and Songnam, respectively.

    Base
    HU/RS/CNM
    UA/HUL
    Developed at Beweglichrustungsysteme and tested at the UNSC’s Special Warfare Center.
    Hardened uplink/remote sensor package with command network module.
    Up-armored variant with hardened uplink module for MILINT acquisition.
    Unlocked via Halo Waypoint:
    - Career Milestone 20
    - "Folks Need Heroes”
    (Halo: Reach)
    Unlocked via Halo Waypoint:
    - Career Milestone 25
    - “Campaign Complete Heroic”
    (Halo 3: ODST)
    Unlocked via Halo Waypoint:
    - Career Milestone 30
    - “Gods Must Be Strong”
    (Halo: Reach)

  7. #6
    CQC

    Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades.

    Base
    CBRN
    UA/HUL
    Entered service in 2548; standard equipment for boarding actions and MOUT.
    For operations in hazard zones.
    Up-armored variant with hardened uplink module for MILINT acquisition.
    Unlocked by Default
    750 cRedits
    Rank: Sergeant
    1,500 cRedits
    Rank: Sergeant

  8. #7
    EOD

    Developed at the Damascus Materials Testing Facility on X Ceti 4; entered service in 2531.

    Base
    CNM
    UA/HUL
    Designed specifically to reduce likelihood of decapitation.
    Command network module; standard issue to UNSC Special Forces unit commanders.
    Up-armored variant with hardened uplink module for MILINT acquisition.
    15,000 cRedits
    Rank: Sergeant
    5,000 cRedits
    Rank: Sergeant
    3,000 cRedits
    Rank: Sergeant

  9. #8
    EVA

    The MJOLNIR V variant was developed and tested at the UNSC facilities in Lister, Aigburth, and Ganymede.

    Base
    CNM
    UA/HUL[3]
    The EVA helmet was developed using data gathered from the Summa Deep Space Incident.
    Command network module; standard issue to UNSC Special Forces unit commanders.
    Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition.
    30,000 cRedits
    Rank: Major
    7,000 cRedits
    Rank: Major
    15,000 cRedits
    Rank: Lt. Colonel

  10. #9
    EVA [C]

    The MJOLNIR V variant was developed and tested at the UNSC facilities in Lister, Aigburth, and Ganymede.

    Base
    CNM
    UA/HUL[3]
    The EVA helmet was developed using data gathered from the Summa Deep Space Incident.
    Command network module; standard issue to UNSC Special Forces unit commanders.
    Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition.
    120,000 cRedits
    Rank: Commander
    - EVA Base Required
    25,000 cRedits
    Rank: Commander
    140,000 cRedits
    Rank: Commander

  11. #10
    Grenadier

    The Mk. IV [G] variant is an up-armored prototype based on the basic Mk. IV helmet.

    Base
    UA
    UA/FC
    The Mk. IV [G] variant is an up-armored prototype based on the basic Mk. IV helmet.
    Up-armored variant of the [G] prototype helmet.
    Up-armored variant with command network and external hardened uplink modules.
    25,000 cRedits
    Rank: Warrant Officer
    5,000 cRedits
    Rank: Warrant Officer
    2,000 cRedits
    Rank: Warrant Officer

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