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    1. #1
      Dr. of Awesome RUL VIP
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      Zolner MD

      Halo: Reach Armory *COMPLETE LIST*

      Halo: Reach Armory
      (Version 2.0)










      As you now well know, there is an insane amount of customization available for your Spartan in Halo: Reach. Unlocking said armor may end up taking quite a long time, as the cost of some of the items are in the 1,000,000s of cRedits! Whether you're trying to plan which gear combination you thinks looks the best, which armor permutations you still need to unlock, what your rank needs to be before you can unlock that particular piece of armor, or how many cRedits that next item is going to cost you, we've put together a comprehensive list to make your decision a little bit easier. For quick reference, click on the title to jump to your destination. Check back often for specific cRedit and rank-to-unlock updates coming soon. If you have any information that you think I’m missing, please send me a Private Message.



























      This thread wouldn't be possible without the talented work of Rebel Rouser.
      (last updated: 11/20/2010)

    2. #2
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      Helmet Variations




      There are twenty-one different helmet variations in all, each of which contain multiple upgrade options.




    3. #3
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      Air Assault

      The MJOLNIR/AA variant was developed as an improvement of the venerable ODST helmet.

      Base
      UA/CNM
      FC-I
      Entered service in 2535; the MJOLNIR/AA variant is exclusive to Army airborne units.
      Up-armored variant with command network module.
      Command network module-Improved; external hardened uplink. A favorite of Pathfinder units.
      15,000 cRedits
      Rank: Warrant Officer
      7,500 cRedits
      Rank: Warrant Officer
      5,000 cRedits
      Rank: Warrant Officer

    4. #4
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      Zolner MD
      Commando

      Developed at the UNSC’s Special Warfare Center, this helmet is compatible with all armor systems.

      Base
      CBRN/CNM
      UA/FC-I[2]
      The Mk. V/K helmet was developed at the Special Warfare Center in Songnam, Hangak.
      For operations in hazard zones; command network module.
      Up-armored variant with external command network and hardened 3rd generation uplink modules.
      85,000 cRedits
      Rank: Commander
      40,000 cRedits
      Rank: Commander
      40,000 cRedits
      Rank: Commander

    5. #5
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      CQB

      The MJOLNIR/C variant was developed and tested at UNSC facilities in Essen and Songnam, respectively.

      Base
      HU/RS/CNM
      UA/HUL
      Developed at Beweglichrustungsysteme and tested at the UNSC’s Special Warfare Center.
      Hardened uplink/remote sensor package with command network module.
      Up-armored variant with hardened uplink module for MILINT acquisition.
      Unlocked via Halo Waypoint:
      - Career Milestone 20
      - "Folks Need Heroes”
      (Halo: Reach)
      Unlocked via Halo Waypoint:
      - Career Milestone 25
      - “Campaign Complete Heroic”
      (Halo 3: ODST)
      Unlocked via Halo Waypoint:
      - Career Milestone 30
      - “Gods Must Be Strong”
      (Halo: Reach)

    6. #6
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      CQC

      Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades.

      Base
      CBRN
      UA/HUL
      Entered service in 2548; standard equipment for boarding actions and MOUT.
      For operations in hazard zones.
      Up-armored variant with hardened uplink module for MILINT acquisition.
      Unlocked by Default
      750 cRedits
      Rank: Sergeant
      1,500 cRedits
      Rank: Sergeant

    7. #7
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      EOD

      Developed at the Damascus Materials Testing Facility on X Ceti 4; entered service in 2531.

      Base
      CNM
      UA/HUL
      Designed specifically to reduce likelihood of decapitation.
      Command network module; standard issue to UNSC Special Forces unit commanders.
      Up-armored variant with hardened uplink module for MILINT acquisition.
      15,000 cRedits
      Rank: Sergeant
      5,000 cRedits
      Rank: Sergeant
      3,000 cRedits
      Rank: Sergeant

    8. #8
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      EVA

      The MJOLNIR V variant was developed and tested at the UNSC facilities in Lister, Aigburth, and Ganymede.

      Base
      CNM
      UA/HUL[3]
      The EVA helmet was developed using data gathered from the Summa Deep Space Incident.
      Command network module; standard issue to UNSC Special Forces unit commanders.
      Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition.
      30,000 cRedits
      Rank: Major
      7,000 cRedits
      Rank: Major
      15,000 cRedits
      Rank: Lt. Colonel

    9. #9
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      Zolner MD
      EVA [C]

      The MJOLNIR V variant was developed and tested at the UNSC facilities in Lister, Aigburth, and Ganymede.

      Base
      CNM
      UA/HUL[3]
      The EVA helmet was developed using data gathered from the Summa Deep Space Incident.
      Command network module; standard issue to UNSC Special Forces unit commanders.
      Up-armored variant with hardened 3rd generation uplink module for MILINT acquisition.
      120,000 cRedits
      Rank: Commander
      - EVA Base Required
      25,000 cRedits
      Rank: Commander
      140,000 cRedits
      Rank: Commander

    10. #10
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      Zolner MD
      Grenadier

      The Mk. IV [G] variant is an up-armored prototype based on the basic Mk. IV helmet.

      Base
      UA
      UA/FC
      The Mk. IV [G] variant is an up-armored prototype based on the basic Mk. IV helmet.
      Up-armored variant of the [G] prototype helmet.
      Up-armored variant with command network and external hardened uplink modules.
      25,000 cRedits
      Rank: Warrant Officer
      5,000 cRedits
      Rank: Warrant Officer
      2,000 cRedits
      Rank: Warrant Officer

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